![]() Do not use someone's sprite from Google or DeviantArt, unless you have permission to do so! This includes sprites traced from other people's artwork.Further sprites, such as frames from the animations when a Pokémon is sent out can be found here:.For Pokémon from gen 6 and onwards, the Pokémon Showdown Database is a good source:.For Pokémon from gen 1 to 5, you can use the PokémonDatabase:.Do not use the sprites from the Infinite Fusion game folder, as those often have incorrect colors! Even if you make sprites from scratch, you still need these to get the correct colors. ![]() PixelStudio: Fully featured mobile app, useful if you want to sprite from your phone.Has certain advantages, but there is probably no need to pay for this when you are just starting out. Aseprite: Costs money and requires a download.To resize cleanly, go to Image > Scale Image, and turn Interpolation to "None" Not very beginner-friendly, but useful once learned. GIMP: Free Photoshop alt, requires a download.To downsize cleanly, use the pixels option. To resize cleanly, click the small option with two squares near the Select tool and resize via percentage to 300%. MS Paint: Very simple to use, already installed on most PCs, doesn't support transparency so will need a second program to remove the background.To resize cleanly, go to Image > Resize, and turn Resampling to "Nearest Neighbour". Paint.Net: Intuitive and free, requires a download.To resize cleanly, either export at a 3.0x scale using the slider, or click resize and set the width/height to 288x288 with "Resize canvas content" toggled. Piskel: Beginner-friendly, easy to use, doesn't require a download.Most image editing software will do the job, but here are some commonly used examples: The discord is where the majority of the custom sprites for the game are made, so consider it the most up-to-date resource on the subject! ![]() This section is copied from the #spriting-guidelines channel on the discord. Please make sure you have read spriting-guidelines entirely before applying! Creating Sprites
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